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I’ve had a lot of success using LLMs to help with my Three.js based games and projects. Many of my weird clock visualizations relied heavily on it.

It might not be a game engine, but it’s the de facto standard for doing WebGL 3D. And since it’s been around forever, there’s a massive amount of training data available for it.

Before LLMs were a thing, I relied more on Babylon.js, since it’s a bit higher level and gives you more batteries included for game development.



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