Indie developers were (and to an extent still are) pretty important on computers. People made (still make) a living selling software for double-digit dollars direct to the customer, and many of them were very well known.
The App Store model provoked a race to the bottom because everything was centralized, there were rules about how your app could be purchased, and pricing went all the way down to a dollar. The old model of try-before-you-buy didn't work. People wouldn't spend $20 sight-unseen, especially when surrounded by apps with a 99 cent price tag. It's not so much that people don't care about indie developers as that indie developers had a very hard time making it in a space that didn't allow indie-friendly approaches to selling software.
No surprise that such a thing ended up in a situation where high-quality software doesn't sell, and most of the revenue comes from effectively gambling.
Indie developers were (and to an extent still are) pretty important on computers. People made (still make) a living selling software for double-digit dollars direct to the customer, and many of them were very well known.
The App Store model provoked a race to the bottom because everything was centralized, there were rules about how your app could be purchased, and pricing went all the way down to a dollar. The old model of try-before-you-buy didn't work. People wouldn't spend $20 sight-unseen, especially when surrounded by apps with a 99 cent price tag. It's not so much that people don't care about indie developers as that indie developers had a very hard time making it in a space that didn't allow indie-friendly approaches to selling software.
No surprise that such a thing ended up in a situation where high-quality software doesn't sell, and most of the revenue comes from effectively gambling.