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Of course it can be faster because it's wont need a shift, ptrs not a mask and objects not 2 words.

But usually you want to free ints which look like ptrs earlier, sync don't keep them around. It's rare, bug when happening a memory hog. Esp. On long running processes I would only do precise GC. Those simple bit shifts and masks cost almost nothing today.

For C interop you need to track pointers anyway separately.



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