> Are you implying that these three pillars will be able to produce anywhere near the current amount of content we produce?
Do you think the vast "amount of content we produce" is actually propped up by copyright? Have you ever heard of someone who started their career on YouTube due to copyright? On the contrary, how often have you heard of people stopping their YouTube career due to copyright, or explicitly limiting the content they create? I have only heard of cases of the latter. In fact, the latter partially happened to me.
> How in the world where digital copies are effectively free to copy and infinitum would a creator reap any benefits from that network effect?
You are making an assumption that people should reap (monetary) benefits for creating things. What you are ignoring is that the world where digital copies are effectively free is also the world where original works are insanely cheap as well. In this world, people create regardless of monetary gain.
To make this point: how much money did you make from this comment that you posted? It's covered by copyright, so surely you would not have created it if not for your own benefit.
Spending 6 minutes of my life engaging in political discourse is a far swing from hundreds of individuals producing a movie that took millions of dollars to produce. Both are just as easily digitally repeatable, but the expensive content is likely way more beneficial to society as a whole. I am choosing to engage in this hobby because I receive the means to provide this content recreationally. I fail to see this scaling to anything of any real quality outside of some isolated instances. For instance, some video game enthusiasts are using the work of Bethesda to make a new game call fallout London. It's a knock off fallout game using the base code engine that Bethesda built for their commercial games. The game is exceptional in that it could actually achieve a mostly compatible level of a commercial product as long as you ignore that they're leveraging the engines and story which were developed by commercial interests. In the same time, 10's to hundreds of thousands of people are employed every year to produce video games for commercial reasons. Will they all stop making games if copyright was dead? No, but the vast majority would.
Do you think the vast "amount of content we produce" is actually propped up by copyright? Have you ever heard of someone who started their career on YouTube due to copyright? On the contrary, how often have you heard of people stopping their YouTube career due to copyright, or explicitly limiting the content they create? I have only heard of cases of the latter. In fact, the latter partially happened to me.
> How in the world where digital copies are effectively free to copy and infinitum would a creator reap any benefits from that network effect?
You are making an assumption that people should reap (monetary) benefits for creating things. What you are ignoring is that the world where digital copies are effectively free is also the world where original works are insanely cheap as well. In this world, people create regardless of monetary gain.
To make this point: how much money did you make from this comment that you posted? It's covered by copyright, so surely you would not have created it if not for your own benefit.