When I hear this complaint it usually refers to games that provide certain features, multiplayer, rewards like skins, etc., only through the use of an online account.
I’m not saying those things aren’t worth complaining about, but frankly, they aren’t what come to mind when I think of problematic DRM in video games. What comes to mind is the inability to install and play a game without an internet connection. GOG still provides real installers, and remains the most prominent platform committed to it.
I think having an online account for multiplayer is a categorically different kind of requirement than having an online account for single player.
Until there’s a storefront that only sells games that include multiplayer servers that can be self‐hosted on your LAN, I think GOG’s explicit policy of no‐DRM installers is worth praising.
> Until there’s a storefront that only sells games that include multiplayer servers that can be self‐hosted on your LAN
IIRC from a discussion in their official Discord (by one of the people who work there) that is basically Zoom Platform[0]'s approach - if a game has a multiplayer component it has to allow you to run your own server.
Yes, that was mentioned in the thread I linked. According to the thread, both GOG and the game developer claimed it was a bug, and fixed it. This does not convince me of your statement that GOG has de facto eliminated its no‐DRM policy. A more plausible explanation is that GOG, not rolling in money like Steam, is subject to a certain amount of jank including high‐impact bugs that take longer than they should to get fixed. And GOG’s jankiness is a common complaint throughout these HN comments. I don’t think anyone contests that Valve provides a generally slick experience in comparison to its competitors.
> but their definition of optional includes "no multiplayer" as well.
I don't think this is ideal by any means, but I do think it's a reasonable compromise.
For better or worse, many/most modern multiplayer games are architected to use a centralized, company-run software. The server software is not built to be deployed by end-users, and getting it to that state would involve very significant engineering effort. It's just not a reasonable ask.
Steam also allows DRM free games, it's probably just not very popular with game developers.
One advantage of GoG is that they seem to actually care that old games on their store are actually working on new Windows versions, while on Steam it's more or less a gamble (at least you can return broken games though).
I'm buying games exclusively on GoG because DRM free policy.