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Additionally, if you were doing this a couple years from now you could do it all in a shader in WebGL - which mimics what I believe to be Instagram's technology progression from pure CPU filters to pure GPU filters.


I just added fltrr to https://github.com/bebraw/jswiki/wiki/Image-manipulation which tracks libraries that do this.

glfx.js does exactly what you suggest, leveraging WebGL shaders to do high performance image manip. It's likely fltrr could use glfx.js under the hood for very low-latency manip.




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