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Mario games as a whole on the platforms they are intended for may have sold lots but how many people have bought the SNES, Gameboy etc versions?

We're talking about an old game on a device it wasn't meant for, there's no way your average consumer would rather that over a game built for the touch interaction on a device.



I think this is one instance where talking about the "average consumer" is meaningless, since if you define the average to be something like the median 50% of the population, you're still excluding the 50% of the population at the ends of the distribution.




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