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Curious if it would be possible to do this setup with VR as well.


I doubt it: For VR, latency and jitter are much more important than for other games. My GPU (old R9 290) has ~15ms delay in the encoder when using parsec for streaming. Add a few ms in the decoder (1ms), plus whatever the network/Internet adds to that. Compression artifacts on a flat game are also quite noticeable and the reason I did not yet put my desktop next to my home server and go fanless in the study room. Oh, and that's with 1080p/60Hz at 20MBit - my Vive has a higher resolution and refresh rate ;-)


I connect an Oculus Quest to my shadow instance to play desktop VR games on steam. It works great, and I don't have any issues with latency.

I suspect that a lot of the people saying that sort of thing is impossible just haven't tried it. Most of my friend group uses Shadow for everything nowadays, and I can't see myself switching back to maintaining my own hardware.


Yep! It's very common in the oculus quest community. It's not on EC2 though. The best supported cloud service is called Shadow


I don't see any reason why it shouldn't be possible, but VR is extremely latency sensitive so I think the experience would suffer pretty badly.


VR streaming over local 1gbit ethernet is certainly possible -- I use Virtual Desktop to stream PCVR to my Quest and I wouldn't say the latency is noticeable, at least for me anyway. It's not really playable on 2.4GHz (so, max ~300mbit/s) wireless but is nearly flawless on 5GHz (max ~840mbit/s ?). Although the stream itself maxes out at 50mbps. Reported stream latency is about 15ms.

FPS games like Skyrim work great, even latency-sensitive games which require quick reactions like Thumper do pretty well. I get lower latency / better image quality using Quest+VD than I do a standard 1080p stream on my Steam Link.....

I think that the VR video stream is already a 180 degree stereoscopic format helps with the latency; you're only ever looking at a subset of the stream so when you move your head around it's the same latency as local VR.

Only noticeable thing is if you move your head really quickly to over your shoulders it can take a few milliseconds for the footage to appear.




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