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> Well, yeah, but the mantissa alone on your numbers is going to get ridiculously long. That's going to take a bite out of your CPU even just for the ~1000x1000 pixels in the frame

Utterly devastate the computational ability of your CPU. I remember setting up my and k6 300mhz to compute stuff sometimes for days to get awesome fractal deep zooms like this. The computation is embarrassingly parallel but no hardware handles numbers that precise with any reasonable speed. Something like 1024 bit floating point in fractint back in the day. I'd love to see an efficient GPU implementation of that kind of stuff



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