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As a non power of Mac (only recently switched), I'll definitely try this.

My repeated attempts to remove from Dock and hide it all failed: half the time I remove my ear buds the Apple Music pops up in the middle of my screen and auto-enables itself in the Dock...


The Dock just contains a bunch of shortcuts. The app itself lives in the /Applications folder along with the rest of them that you can choose to add to your dock (by just dragging them down there and letting a spot open up for it).

Side note: the slug prefix is not primarily intended for the end-user / developer to figure out which kind of key it is, but for security scanners to detect when they are committed to code / leaked and invalidate them.


Ahhhh I see, I didn't think about it that way too, this could help us a lot yea!!!


Could you explain/share quickly how you combine mise and Taskfile?


I understood the list is ordered by biggest number, aka 189 > 172 > 161 > 159 > 120


I think in semver 0.4 usually means 0.04, not 0.40..., so it should be lower than 0.25.

Edit: nevermind, I misunderstood your point


I didn't read the article yet. Does anyone know if it's better than the Google one here? [https://developers.google.com/tech-writing/overview]


TLDR: which is better? it depends

RedHat's style guide is far more detailed and closer to a reference/explanation (i.e. going by Diátaxis definition).

Google's technical writing is shorter and closer to tutorial/how-to guide.

I recommend the Google's technical writing if you're a coder or a beginner. RedHat is for folks who already know they need this on first look.


Ok I phrased it badly with "better", I wanted to know how they compare.

Your answer is perfect, thank you!


Is it normal that when I "turn" the camera stays still? Makes it quite unplayable for me (I tried both "Free camera" enabled/disabled, it didn't change anything)


You can use your left hand to steer the marble (via WASD) and then the right hand on your arrow keys to move the camera around.


You have to click and drag.


I wish it would talk about liveness too, I've see several times apps that use the same endpoint for liveness/readiness but it feels wrong.


Really cool to be able to test this directly, thanks for setting it up.

I found something I would qualify as a bug: if you click on the right of any text, the cursor is placed at the beginning of the line, where I would expect to have it at the end.


I have 400Mbps at home, I can play online games with 50ms ping and watch 1080p on YouTube, it's enough for most people.


I have 10Mbps at home, 50ms pings, and 1080p streaming.


How does secret state fit in this? If you want each player hand to be secret, then each player has its own state?


boardgame.io only runs game logic on the server, and it censors the State just before sending it to each client. This strategy makes the UI feel less responsive, but it keeps things simple.

The Swords and Ravens blog post recommends resolving actions on the client when they don't require secret information, but resolving other actions on the server. You'd also need to resolve actions on the server when they involve RNG.


I don't recommend resolving actions on the server in any situation:

For actions that require secret information, you would filter the actions sent to the client of any secret information and make sure the code handling the action can handle both the action and the filtered actins.

For actions involving RNG, make all randomness rely on a seed. This seed would be stored server-side and passed along the action when sent to the client. This makes sure the clients can deterministically reproduce the update.


Interesting, would you share the link of this post please?



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