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Binary recompilation is hard, but it's been done (the 360 did this for the original Xbox, which was x86).

Things that kill you are graphics and sound; particularly texture formats (which you don't have the CPU horsepower to convert) and sound (the 360 has a ton of voices in hardware, and this is difficult to emulate in software).

Personally, I don't think it's impossible. But it'd take the right people a couple of years to make it actually work.



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